Yamaha Corporation announced that they have developed a Cloud based VST technology. This platform will allow for audio processing VST plugins to be hosted on a network server and accessed from a variety of devices including cell phones, portable game devices or computers.
Yamaha began this project in 2008 by looking for a way to extend their music technology to more users and recognizing the widespread growth in the sharing of digital contents by users on the Internet. Yamaha’s Steinberg subsidiary originally developed the Virtual Studio Technology to host software based audio effects and virtual instruments running in a host sequencer on a desktop computer. Since the 1990s, significant increases in processing power have made it possible to run some of the earliest virtual instruments on even the iPhone. However, running a professional level VST environment still requires a fast computer and the audio engineering knowledge to operate it.
Recognizing the hurdle in current VST software usage, Yamaha developed their Cloud based VST platform with three objectives in mind. First, make it possible to access VST plugins requiring a minimal device specification. Whether the client device is a cell phone or portable game, it will be able to access even large data crunching VST plugins without having to download them. The second objective is to provide a seamless environment. No matter if the user is at a high end studio DAW or on a cell phone, the user will be able to access the audio plugin through a common interface. Thirdly, developers of existing VST plugins will not have to re-develop their software. The Cloud VST platform will only require them to build a plugin dock which allows the user to interact with the plugin on the client device. Since the plugin will be hosted on a network server it will prevent copying and allow for the creation of fee-based rental services.
Yamaha is working on attracting developers and vendors for a commercial service, but there is no announced time line at present.